Kind words from past and present collaborators
"Amos is a pleasure to work with, and an incredibly conscientious collaborator. On In Other Waters he offered a deep understanding of the immersive properties of sound design, as well as a precise ear for the emotional resonance of music, which contributed significantly to the game's critical success."
-Gareth Damian Martin, Founder, Jump Over the Age
IN OTHER WATERS and CITIZEN SLEEPER
"Working with Amos is a total joy - he's fun, collaborative, smart, and always open to crazy ideas. His style was spot on for The Wild at Heart from the very beginning, and every new track continued to impress. He's also very independent, not requiring much direction or hand-holding to come up with incredible stuff. We would sometimes need him to write music for locations and cinematic moments with very little to go off of. Never really how a composer wants to operate, but he nailed it every time, and did so without an ounce of complaint! I had a blast working with Amos, and would definitely do so again. 10/10, 5 stars."
-Chris Sumsky, Co-founder, Moonlight Kids
THE WILD AT HEART
"When Amos contacted me to ask about collaborating on Kingdom, he sent a little demo track that nailed the game’s atmosphere right away, and I’ve been in love with his work ever since. The process has been fun, and giving him the space to follow his vision for sound has always yielded fresh new ideas that become essential to the games' aesthetics immediately. I hope we’ll be able to create many more worlds together."
-Thomas van den Berg, Founder, Noio
KINGDOM: CLASSIC, KINGDOM: NEW LANDS and CLOUD GARDENS
"Amos is an exceptionally talented composer and also a delight to work with. He understands how to create evocative music that neither overshadows nor undersells a game; you can listen to it repeatedly on a loop without becoming tired of it. Amos is also a great teammate who is easy to communicate with; he felt like "one of us" right away. I recommend Amos without reservation."
-David Edery, Co-founder and CEO, Spryfox
"Amos is one my absolutely favorite collaborators, bar none. Easy going, affable, and the work is consistently top notch."
-Adam deGrandis, Art Director, Chickadee Games
"When we had the opportunity to collaborate on Some Distant Memory, Amos went above and beyond our expectations. He perfectly carried out the vision we had for the mood, tone, and pacing of the soundtrack, and delivered early. I'd happily work with Amos again and I'd happily recommend him for any team."
-Patrick Morgan, Co-founder, Galvanic Games
SOME DISTANT MEMORY
"We've been working with Amos for years now, and the best way I can describe the sound design he delivers to us is that it feels natural and like it was meant to be a part of the experience the whole time! The cohesion that he brings to a project through audio is the difference between a good project and a great project, and the process is always super easy, pleasant, and creative."
-Ben Posedel, Producer, Oblio
NUMEROUS WARNER BROS PROJECTS
I've worked with Amos on a couple of video games, which he contributed music composition and sound work to. I'd work with Amos again at the drop of a hat! His work is vibrant and polished no matter the genre or constraints. He also understands the underlying video game tech his work is used in, which is really essential. It's a treasure to work with someone so flexible and talented! Also, he's a nice person! You can't really ask for more than all that! Thanks for all the great collaborations, Amos!
-Nina Freeman, Founder, Star Maid Games
KIMMY and GRASS STAINS
We had many composers reach out for collaboration but Amos had something special. He stood out from the crowd and I noticed sensibilities and taste that I deeply appreciated. Over two years of development he worked hard to create a unique track for every level and worked with me to establish themes for each zone in the game. The team is very proud of the STRAFE® soundtrack and grateful for his collaboration.
-Thom Glunt, Director and Co-Founder, Pixel Titans
"One of the most powerful things that struck me in working with Amos was that he really took the time to understand the gameplay, the overall aesthetic and our motivations behind creating the game. That kind of empathy was invaluable for a studio working tirelessly on its debut title and it really shined through in the final product. All-in-all it was a joy to work with Amos both professionally and personally."
-Haukur Steinn, Producer, CCP and Co-Founder, Radiant Games
"Amos created music and sound design that provided the game with a unique identity. I still enjoy listening to it after six years. Amos is a great musician, but most importantly, he's a great person. 10/10!"
-Marco Bancale, Founder, Licorice, and co-creator of: